Tuesday, November 16, 2010

Sim Brothel 2 review

http://sim-brothel-v2.bigforumpro.com/
http://sb2revival.lefora.com/

The identity of the creator of the first version is still a mystery, some said he was French. Many agreed on the need for a version 2 and the limits of the first one. They created a development board forum and started to work on it.



It's a classical window program you launch from your hard drive. The user interface is the default grey one. On this point the version 2 is worse that the first version witch has a very pretty one and the disappointment has only started. The screens are ugly and not handy, some buttons do not respond: the game is not finished and it's like this for years! It seams that the team gave it up. The first version is a success but the second is a failure.

Many functions of the first one are not implemented but new concepts have been tried:

- The girls have specialties like "Big boobs" or "Noble". If you gather girls with the same specialties in the same house, a special bonus is triggered: you get more customer or more money.
- Each customer service is more detailed: you don't get just the monetary result like in the first version but a mini-erotic story, illustrated by a good hentail image.
- Each house has a girl who plays the manager. You can ask her to provide "quality service", it will increase the house reputation, or on the contrary stress on quantity to get more money. You can also ask her to train the girls, drug them (if they are not obedient) or use a special skill.
- They is also a tentative of adventure engine but it has not been finished too.

The initiator of this version wanted to create a 3D multilayer game. This program was intended only to be a test 2D interface. This goal was not realistic.

From this failure, all the fellow amateur game maker have to learn:
- Few medium or highly skilled contributors. I looked at the sources and the structure of this program was made by a beginner like I was 10 years ago. There is always room for beginners but they should be mentored otherwise they will lack methodology and will consume a lot of energy to implement their ideas and get discouraged.
- On the contrary, many contributors for new girls. It's useful but too much does not help.
- Many ideas, many feature but no stable release. This discouraged many. If a feature is not working, it should not be visible at all. The interfaces were also poorly designed too.
- If the initiator cannot bear all the coding himself, he has to provide contributors the sources via a tool like SVN.
- The game should remains "funny" to play. The basic principles should be designed before adding features.

All is not lost because this pushed others to create sister games like "Whoremaster". The Sim Brothel 2 game is not itself dead since new volunteers try to resuscitate it regularly. If you are good at programming, you know where to apply.

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